Animating with Photoshop 1 - 14/11/2023

In today's session we experimented with animating a basic animation of a ball bouncing using Adobe Photoshop 2023. This was meant to server as a basic introduction to animation by learning the basics of squash and stretch, tweening, in-between frames and other aspects of animation. To animate the ball we utilised a template provided by the AngryAnimator.com website, which provided the guide for how to animate the ball.

The first step was to use the ellipse tool in Photoshop to create a perfect circle and place it over the initial frame of the animation. To actually animate within the programme we made use of the Timeline tool included with Adobe Photoshop, which for all my years of using it I hadn't discovered until now. We chose to animate at 10 frames per second to make the work today a little easier, and kept our workspace relatively small, at only 12 by 6 centimetres. When animating the bouncing of the ball we made sure to have the circle set as a Smart Object to keep it's look fairly consistent during manipulation, and used Photoshop's Distort tool to stretch the ball as it fell, made impacted with the ground, and bounced back up again, making it thinker or wider when appropriate. This technique is used to make an animation look more fluid and expressive, instead of staying completely static the entire time.

One I finished animating the ball itself, we then created a simple background for our ball to bounce within, as well as adding a bit more colour and detail to the ball itself. One that had been done, our next task was to create a shadow under the ball as it bounced, which I did by creating a simple ellipse under the ball coloured entirely black, using keyframes to change it's opacity as it bounced higher and lower to the ground in order to give a sense of depth and distance to the animation. Our final task was adding simple text to the animation reading "Don't be late!" as the animation ended, being encourage to also animate the text itself somewhat. For this I created a simple animation of the text spinning as it faded into frame once again using the Timeline's Keyframe feature, and so with this my animation was complete.

While this exercise today was fairly simple, I still found enjoyment in going back to the basics of animation I learned some years ago, also discovering that Photoshop has inbuilt animation software I thought was restricted only to After Effects and Animate. Hopefully what I've learned today will help me not only produce higher quality artefacts as my work at the university, but also aid me in creating better personal projects far faster than I thought possible before. Below is the end result of today's session in the form of a gif exported from Adobe Photoshop.



 

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