Media In Mind Assignment 1 - Study Task 1

 1 - Definitions

Communication theory and cybernetics

Feedback: "...Sensory members which are actuated by motor members and perform the function of tell-tales or monitors that is, of elements which indicate a performance." Norbert Wiener (1955) The Human use of Human Beings: Cybernetics and Society


Noise: "...A dysfunctional factor: any interference with the message travelling along the channel (such as 'static' on the telephone or radio) which may lead to the signal received being different from that sent." - Chandler, D. (1994) ‘The Transmission Model of Communication’

Redundancy: “The fraction of the structure of [a] message which is determined … by the accepted statistical rules governing the use of the symbols in question.” R.D.Corimer (2016) Redundancy and Slashes in Bateson Cybernetics

Entropy: The measure of the probability of a limited number of questions with an ever expanding set of probably answers among a world or set of worlds that naturally increases as the universe grows older. Norbert Wiener (1955) The Human use of Human Beings: Cybernetics and Society


Semiotics

Iconic: "...A mode in which the signifier is perceived as resembling or imitating the signified." Daniel Chandler. (2001) Semiotics for Beginners


Arbitrary: "...A mode in which the signifier does not resemble the signified but which is fundamentally (arbitrary) or purely conventional."   Daniel Chandler. (2001) Semiotics for Beginners

Detonation: "...The definitional, 'literal', 'obvious' or 'common sense' meaning of a sign."  Daniel Chandler. (2001) Semiotics for Beginners

Connotation: "...The socio-cultural and 'personal' associations (ideological, emotional etc.) of the sign. These are typically related to the interpreter's class, age, gender, ethnicity and so on." Daniel Chandler. (2001) Semiotics for Beginners

Myth: "...They express and serve to organize shared ways of conceptualizing something within a culture." - Lakoff and Johnson 1980, 188,9 Daniel Chandler. (2001) Semiotics for Beginners

Paradigm: "...A set of associated signifiers or signifieds which are all members of some defining category, but in which each is significantly." different." Daniel Chandler. (2001) Semiotics for Beginners

Syntagm: "...An orderly combination of interacting signifiers which forms a meaningful whole within a text."  Daniel Chandler. (2001) Semiotics for Beginners




2 - Analysis (b)

Poster for Fear & Hunger 2: Termina (2022) Miro Haverinen, Happy Paintings

The poster shown is one for the computer game "Fear and Hunger 2, Termina" released in 2022 by Finnish developer Miro Haverinen, The poster depicts a vaguely European city illuminated by a moon emitting a sickly green light.

Haverinen, Miro (2023) 'Much like how F&H1 (Fear and Hunger 1)  is wildly inaccurate in its historical take, it’s more like a hodgepodge of multiple different centuries. Termina’s 40s is very similar in this regard. There are things in the game that would better suit a 1800s setting and things that would make more sense in 1960s-70s setting.' The darkest secrets of Fear & Hunger 2 Termina: second interview with the creator Miro Haverinen, Interviewed by Dark RPGs, Riccardo D.P

The poster also displays a boy in a soldier uniform being held at knifepoint by a young girl who's missing both an eye and an arm, seemingly to convey the cruel nature of the world these characters exist in. Below them we can also see numerous skulls laying in a bed of white flowers, specifically white poppies. White flowers in general represent innocence, being accompanied by skulls possibly representing the death of innocence, likely that of the playable characters.

On right of the poster we can also see a person dressed in a yellow cloak, bearing a striking resemblance to The King in Yellow from the 1985 book of the same name by Robert. W Chambers, which has come to be associated with forbidden knowledge and loss of innocence. The inclusion of this character possibly signifies that the story contains more eldritch or otherworldly themes and contents that the player and playable characters will potentially have to confront and overcome.



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